Tag: Stunts

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  • Cybernetics

    p=. !http://i1182.photobucket.com/albums/x448/andanteinblue/Fate%2040k/Separator-AdMech.png! h2. Basic Cybernetics Take stunt to get +1 or +2 skill bonus for specific actions, to gain certain abilities (low light vision, etc), or to have built-in …

  • Psychic Powers

    We borrow the basics of the magic system from Dresden Files. Psychic use is governed primarily by two skills: _Psy_ and _Resolve_. _Psy_ = raw ability of psychic power _Resolve_ = ability to safely control said power _Lore_ = ability to interprete …

  • Acts of Faith

    Faithful devotees of the Adeptus Ministorum, or the Adeptus Sororitas in particular, can perform miraculous acts of faith. *Requirements*: Adopt a faithful Aspect representing your character's devotion to the Emperor. Take the _Conviction_ skill. …

  • Equipment Stunts

    Equipment stunts is a way to construct pieces of equipment with special abilities: 1. Select a number of stunts that are "keyed" to this item. You may use these stunts as if they were your own whenever you utilize the item. 2. The refresh cost of …

  • Weapon Stunts

    p=. !http://i1182.photobucket.com/albums/x448/andanteinblue/Fate%2040k/Separator-Guard.png! h3. Dual Wield Stunts Stunt: *Two-Fisted Shooter* When wielding two range weapons, you may fire both of them at your target. Pick your primary weapon and …

  • General Stunts

    h3. Creating Your Stunts Stunts generally fall in a number of categories. Use the following categories as a guideline when creating your own stunts: * + 1 bonus to a skill for one specific application * + 2 bonus to a skill for one very specific …

  • Zealous Stunts

    Stunt: *Armor of Contempt* Use _Conviction_ when defending against attacks to your Corruption track, or otherwise defending your grounds against corrupting forces on basis of your faith and convictions. _Notes_: Normally, _Conviction_ can never be used …