Campaign of the Month: December 2013
Fate: Warhammer 40,000
Your starting equipment depends on your Resource rating. You gain one piece of wargear at your Resources +1, Resources +0, Resources -1, and Resources -2. You may assume most items at Resources -2 or lower are generally available to your character, though too troublesome to be carried or maintained on your person at all times.
If you wish to obtain a weapon that is outside the typical limits of your resources, you may take a stunt to enable you to do so. It should be accompanied by a description of how your character came about the weapon.
|Stunt: Weapon Specialist or Heirloom Weapon, etcYou acquire a weapon from the Weapons list, even if it is beyond the limits of your Resource rating. You gain this piece of wargear in addition to your standard allotment.|
Rogue Trader Resources
Rogue Traders and their retinue are typically equipped with some of the finest weapons available to the Empire of Mankind. As such, the following resource stunts are uniquely available to them:
|Stunt: Heirloom WeaponYou acquire a weapon from the Weapons list. If it has a Cost of 6 or less, you may add or change one Aspect on it. You gain this piece of wargear in addition to your standard allotment.|
|Stunt: Venerable VestmentsYou acquire a piece of wargear from the Armors list of up to a Cost of 8. If it has a Cost of 6 or less, you may add or change one Aspect on it. You gain this piece of wargear in addition to your standard allotment.|
|Stunt: Wealth Beyond MeasureAdd 1 to your Resources when selecting your wargear. This stunt may be taken multiple times.|
|Stunt: Lucrative TradeYou may use an alternative skill in place of Resources to acquire one piece of wargear.|