Starting Wargear

Your starting equipment depends on your Resource rating. You gain one piece of wargear at your Resources +1, Resources +0, Resources -1, and Resources -2. You may assume most items at Resources -2 or lower are generally available to your character, though too troublesome to be carried or maintained on your person at all times.

In addition, you may use stunts to acquire Equipment Stunts. You also gain one minor equipment stunt for free, for every two points you have in Resources

If you wish to obtain a weapon that is outside the typical limits of your resources, you may take a stunt to enable you to do so. It should be accompanied by a description of how your character came about the weapon.

Stunt: Weapon Specialist or Heirloom Weapon, etc
You acquire a weapon from the Weapons list, even if it is beyond the limits of your Resource rating. You gain this piece of wargear in addition to your standard allotment.

Rogue Trader Resources

Rogue Traders and their retinue are typically equipped with some of the finest weapons available to the Empire of Mankind. As such, the following resource stunts are uniquely available to them:

Stunt: Heirloom Weapon
You acquire a weapon from the Weapons list. If it has a Cost of 6 or less, you may add or change one Aspect on it. You gain this piece of wargear in addition to your standard allotment.

Stunt: Venerable Vestments
You acquire a piece of wargear from the Armors list of up to a Cost of 8. If it has a Cost of 6 or less, you may add or change one Aspect on it. You gain this piece of wargear in addition to your standard allotment.

Stunt: Wealth Beyond Measure
Add 1 to your Resources when selecting your wargear. This stunt may be taken multiple times.

Stunt: Lucrative Trade
You may use an alternative skill in place of Resources to acquire one piece of wargear.

Starting Wargear

Fate: Warhammer 40,000 Andante